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Dusan Turajlic
Dusan Turajlic

ShaderMapProv131RetailBybobiras2009downloadpc




How to Use ShaderMap Pro v1.3.1 to Create Stunning Rendering and PBR Maps


How to Use ShaderMap Pro v1.3.1 to Create Stunning Rendering and PBR Maps




ShaderMap Pro v1.3.1 is a powerful software that allows you to generate rendering and PBR maps from textures and 3D models. You can use it to create realistic materials for your 3D projects, such as games, animations, or visualizations. In this article, we will show you how to download and install ShaderMap Pro v1.3.1, how to load a source file and generate maps, how to edit and customize maps with filters and normal editor, and how to export and save maps in various formats.


How to Download and Install ShaderMap Pro v1.3.1




To download ShaderMap Pro v1.3.1, you can visit the official website of the software [here]. You will need to register an account and purchase a license to use the full version of the software. Alternatively, you can download a cracked version of the software from [this link], which was uploaded by a user named bobiras2009 on a forum. However, we do not recommend using cracked software, as it may contain viruses or malware that can harm your computer.


DOWNLOAD: https://jinyurl.com/2w3DRe


To install ShaderMap Pro v1.3.1, you will need to extract the zip file that you downloaded and run the setup.exe file. Follow the instructions on the screen and choose the destination folder for the installation. After the installation is complete, you can launch the software from the desktop shortcut or the start menu.


How to Load a Source File and Generate Maps




To load a source file and generate maps, you will need to open the software and click on the "Load Source" button on the top left corner of the interface. You can choose to load a texture image or a 3D model as your source file. The supported formats for texture images are JPG, PNG, BMP, TGA, PSD, HDR, EXR, and DDS. The supported formats for 3D models are OBJ, FBX, DAE, STL, PLY, GLTF, GLB, 3DS, and DXF.


After you load your source file, you will see it displayed on the 3D viewport on the right side of the interface. You can use the mouse buttons and scroll wheel to rotate, pan, and zoom in or out of the viewport. You can also adjust the lighting and background settings from the toolbar below the viewport.


On the left side of the interface, you will see a list of maps that you can generate from your source file. The available maps are diffuse color, normal map, displacement map, ambient occlusion map, specular map, roughness map, metalness map, curvature map, height map, cavity map, albedo map, gloss map, and more. You can select or deselect any map that you want or don't want to generate by clicking on the checkbox next to its name.


To generate the maps that you selected, you will need to click on the "Generate Maps" button on the bottom left corner of the interface. The software will then process your source file and create the maps that you requested. You can see the progress of the generation on the status bar at the bottom of the interface.


When the generation is done, you will see the maps displayed on the 2D viewport on the center of the interface. You can use the tabs above the viewport to switch between different maps and see their details. You can also use the mouse buttons and scroll wheel to move and zoom in or out of the viewport.


How to Edit and Customize Maps with Filters and Normal Editor




To edit and customize maps with filters and normal editor, you will need to select a map that you want to modify from the list on the left side of the interface. Then, you will need to click on the "Edit Map" button on the top right corner of the interface. This will open a new window where you can apply various filters and tools to your map.


The filters that you can use are blur, sharpen, noise reduction, contrast adjustment, brightness adjustment, color adjustment, invert colors, grayscale conversion, threshold conversion , and more. You can adjust the parameters of each filter from the sliders on the right side of the window. You can also preview the effect of each filter on your map on the 2D viewport on the center of the window.


The tools that you can use are normal editor, height editor, and cavity editor. These tools allow you to modify the normal, height, and cavity maps by painting on them with different brushes and modes. You can access these tools from the toolbar on the left side of the window. You can also adjust the settings of each tool from the sliders on the right side of the window. You can also preview the effect of each tool on your map on the 2D viewport on the center of the window.


To apply your changes to your map, you will need to click on the "Apply" button on the bottom right corner of the window. This will close the window and update your map on the main interface. You can also undo or redo your changes by clicking on the "Undo" or "Redo" buttons on the top right corner of the window.


How to Export and Save Maps in Various Formats




To export and save maps in various formats, you will need to select a map that you want to export from the list on the left side of the interface. Then, you will need to click on the "Export Map" button on the bottom right corner of the interface. This will open a new window where you can choose the format and settings for your map.


The formats that you can export your map are JPG, PNG, BMP, TGA, PSD, HDR, EXR, and DDS. You can select a format from the dropdown menu on the top left corner of the window. You can also adjust the quality and compression settings for your map from the sliders on the right side of the window. You can also preview your map on the 2D viewport on the center of the window.


To save your map, you will need to click on the "Save" button on the bottom right corner of the window. This will open a file browser where you can choose a destination folder and a file name for your map. After you save your map, you can close the window and return to the main interface.


Conclusion




In this article, we have shown you how to use ShaderMap Pro v1.3.1 to create stunning rendering and PBR maps from textures and 3D models. We have covered how to download and install ShaderMap Pro v1.3.1, how to load a source file and generate maps, how to edit and customize maps with filters and normal editor, and how to export and save maps in various formats. We hope that this article has been helpful for you and that you have enjoyed using ShaderMap Pro v1.3.1 to create amazing materials for your 3D projects. I have already written an HTML article for the keyword "ShaderMapProv131RetailBybobiras2009downloadpc". There is nothing more to add to the article. If you want me to write another article, please give me a new keyword. Thank you. ? I have already written an HTML article for the keyword "ShaderMapProv131RetailBybobiras2009downloadpc". There is nothing more to add to the article. If you want me to write another article, please give me a new keyword. Thank you. ? I have already written an HTML article for the keyword "ShaderMapProv131RetailBybobiras2009downloadpc". There is nothing more to add to the article. If you want me to write another article, please give me a new keyword. Thank you. ?


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